Video post 1
Ninjarun Preview video to show you the animations and stuff…
This post was imported from tumblr
Ninjarun Preview video to show you the animations and stuff…
This post was imported from tumblr
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
After getting the X-th virus on my computer (with Windows XP Professional), I decided to start using Ubuntu 11.04. I like it pretty much, although I’m still a bit irritated by …
Okay, here is some code for mouselook with SDL…
struct { int x, y; //In this case: the position where the mouse is held at bool trap; //flag for holding mouse at one place } mouse; void MouseMotion(){ /* Set x and y to the current mouse position */ int x, y; SDL_GetMouseState(&x …
After spending hours trying to figure out why my mouselook function didn’t work with SDL, I finally got a solution.
The problem was that I didn’t use SDL_PumpEvents() before calling SDL_GetMouseState(). But if …
Almost done with rewriting Mineshooter to work with the Simple DirectMedia Layer Library. Still have a few problems with the mouselook, but I should be able to work out a solution very soon.
SDL is quite sim …
I’m currently working on learning SDL and am also thinking about making my Mineshooter Projekt use SDL. Does anybody have experience with programming SDL-Applications and would advice against us …