Guess
Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)
Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on …
Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)
Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on …
Secret first rendered image of a new project :D
O noes! ITS IN JAVA :O
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I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …
I somehow feel happy about finally being able to render Text ;)
I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …
I recently found a tutorial on back-face culling. It means telling OpenGL not to draw invisible faces (faces on the back side ;) ) of a mesh, which does speed up the rendering a lot.
I was looking for something …