Showing only posts tagged mineshooter. Show all posts.

Mineshooter with SDL?

I’m currently working on learning SDL and am also thinking about making my Mineshooter Projekt use SDL. Does anybody have experience with programming SDL-Applications and would advice against using it?

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Gravity and World-Collision

Finally worked out the World-Collision problem. The player now collides perfectly with the blocks, but there is one problem left:

If you collide with a block in front on you, “you look inside the block”. That’s because you are 0.0f long 0.0f wide and the near clipping …

Photo post 7

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Continued work on Mineshooter!

I just read a blog-article from manwithsteelnerves about z-fighting which really motivated me to continue 3D-programming with OpenGL. That’s why I decided to continue my Mineshooter project and here is a new screenshot.

What I did: I had stopped developing this game, because of difficulties …

Photo post 9

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This is a screenshot of Mineshooter a game similar to Minecraft, but as a Shooter Game. I was making this while learning OpenGL 3D-Programming. I already included common Shooter-Navigation (w-a-s-d and mouselook) but failed trying to implement gravity :)

I am not shure, if I am going to continue making this …

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