Optimize Battery Drain of WebGL Elements
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on any graphics application. That may be true for most games, but many applications do not!
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on any graphics application. That may be true for most games, but many applications do not!
< 1 Minute Read.
For those who follow what I do on twitter, you will have noticed, that I created the
magnum-vr-ui quite a while ago. That
basically got the Magnum::Ui
library into VR with the Oculus Rift …
~ 1 Minute Read.
I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.
During this process the point light shadows that we cre …