Rendering Text!
I somehow feel happy about finally being able to render Text
;)
I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …
I somehow feel happy about finally being able to render Text
;)
I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …
Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:
Next thing I …
Okay, here is some code for mouselook with SDL…
struct { int x, y; //In this case: the position where the mouse is held at bool trap; //flag for holding mouse at one place } mouse; void MouseMotion(){ /* Set x and y to the current mouse position */ int x, y; SDL_GetMouseState(&x …
Continued work on Mineshooter!
I just read a blog-article from manwithsteelnerves about z-fighting which really motivated me to continue 3D-programming with OpenGL. That’s why I decided to con …
This is a screenshot of Mineshooter a game similar to Minecraft, but as a Shooter Game. I was making this while learning OpenGL 3D-Programming. I already included common Shooter-Navigation (w-a-s-d and mouselook …
I already mentioned Zombiehunt being a 2D-Acrade Game. This is what Zombiehunt looks like at the moment.
I am still working on this game and hope to get it finished this year. It’s been written in C++ with the Al …
I am a hobby-developer and hobby-cg-artist and this is going to be a blog about my work. I currently got a few projects going on, so my posts will wont be on one topic all the time.