Aww, Screw this!
Did you ever work too long on one feature in a project? It makes you want to get done with the project.
I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usual …
Did you ever work too long on one feature in a project? It makes you want to get done with the project.
I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usual …
Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to …
Today I looked at the .x file format and decided to do the character animation for Ninjarun not with a sprite-sheet but a 2D mesh with bone-animations.
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I spent last weekend with WebOS game development. Here’s a screenshot of what I got now (runs on the device aswell ;) )
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Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?
First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and …
Now, you might remember (or not, since it has been quite a while since I posted) that I had a few projects running - The PI Mineshooter thingy, sadly abandoned, the Zombiehunt game, still there somewhere, VSGE, still there to …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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