I did it.
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?
First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and …
Now, you might remember (or not, since it has been quite a while since I posted) that I had a few projects running - The PI Mineshooter thingy, sadly abandoned, the Zombiehunt game, still there somewhere, VSGE, still there to …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
I spent 2 hours debugging last night and another 2 hours today to find the reason for random crashes at application exit.
When using Allegro 5 in a shared library, it is very im …
Yeah, sure, this guy can’t even do such a simple thing as normalizing vectors?
No, the math was not the problem, trust me ;)
I kept getting a vector with 2 nan components. Sadly I spent about 3 hours …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a …