Drawing Order
I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
I spent 2 hours debugging last night and another 2 hours today to find the reason for random crashes at application exit.
When using Allegro 5 in a shared library, it is very im …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a …
In the end it wasn’t even the sjlj/dw2 problem after all. I thing I had a buggy snapshot of MinGW or so, or failed when using mingw-get-inst ;P
Whatever it was, my compiler is working and I …
So Allegro 4.3 doesn’t work. Apparently it has something to do with me having updated MinGW to 4.6.2 and having to recompile all my libraries and therefor all their dependen …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …