Photo post 7

This is an old ar­ti­cle from 2011. I was a kid. I learned a lot since then, so please do think twice when tak­ing ad­vice from me as a kid.

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Con­tin­ued work on Mi­neshoot­er!

I just read a blog-ar­ti­cle from man­with­steel­nerves about z-fight­ing which re­al­ly mo­ti­vat­ed me to con­tin­ue 3D-pro­gram­ming with OpenGL. That’s why I de­cid­ed to con­tin­ue my Mi­neshoot­er project and here is a new screen­shot.

What I did: I had stopped de­vel­op­ing this game, be­cause of dif­fi­cul­ties with grav­i­ty. Now I tried to get rid of those and came pret­ty far. (I now fall and stop on col­li­sion with a block. But some­how col­li­sion doesn’t work on the x/z ax­ies. At least I al­ready now where to look for the bug ;) )

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