Showing only posts in misc. Show all posts.

UE4 Coding: Speeding up Compilation

There was one thing that al­ways frus­trat­ed me alot in the be­gin­ning of de­vel­op­ment with Un­re­al En­gine 4: It was the com­pile times, es­pe­cial­ly those for it­er­at­ing on your game. But it turns out that, if you stick to a cou­ple of key prin­ci­ples, they are man­age­able af­ter all.

UE4 Coding: Decoupling for Better Code

In the past year of UE4 de­vel­op­ment, I had prob­lems fig­ur­ing out how to struc­ture my game code: where to put game log­ic code to keep it read­able/main­tain­able, testable and re­us­able. This blog post sum­ma­rizes what I and my fel­low de­vel­op­ers have learnt as I fi­nal­ly feel con­fi­dent with my un­der­stand­ing.

Blendfile: Get String IDProperty

So, this took me while to fig­ure out, so I want to share it. blend­file.py is a one-file mod­ule in blender/2.7x/ad­dons/io_blend_u­tils/blend/ for read­ing and writ­ing blend files. This can be es­pe­cial­ly use­ful if …

« newer articles | page 11