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UE4 Coding: Speeding up Compilation

There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.

Posted on in misc. Tags: ue4, c++.

UE4 Coding: Decoupling for Better Code

In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and reusable. This blog post summarizes what I and my fellow developers have learnt as I finally feel confident with my understanding.

Posted on in misc. Tags: ue4, c++.

Blendfile: Get String IDProperty

So, this took me while to figure out, so I want to share it. blendfile.py is a one-file module in blender/2.7x/addons/io_blend_utils/blend/ for reading and writing blend files. This can be especially useful if you require only one or two properties of the file: Now …

Posted on in misc. updated archived Tags: blender, python.

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