2D Game Engine
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a good structure in any of my game projects. This eventually led to chaotic code, workarounds necessary to implement simple features and a lot of frustration when starting over again.
This actually was the most important reason for the failure of “PI - the Mineshooter Game” (my minecraft style project).
Now I decided to actually get some structure into my games with a simple Game Engine, starting 2D and sooner or later applying what I learned with that to 3D.
Having started recently, this is how far I got:
- General node based structure for graphics (currently with Text-, Sprite- and Tile Map Nodes)
- Tile based maps and a input controlled entity (yeah, that smiley thing moves when you press up/down/right/left)
Next things planned are:
- Animated Sprite Node
- World Collisions
This post was imported from tumblr