Showing only posts tagged vhite-rabbit. Show all posts.

Porting Point Light Shadows to WebGL2

~ 1 Minute Read.

I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.

During this process the point light shadows that we created for VR Toyroom back then didn’t quite make it, they required geometry shaders and rendering …

Why Not Just Do It

~ 2 Minute Read.

Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actually do it? Like pushing a finished game onto an online store?

Why not do it …

Business Plan

~ 1:30 Minute Read.

A small anecdote regarding the recent office viewing for Vhite Rabbit.

Since these offices are part of a startup assisting institution, the offices are available to pretty amazing conditions. You do, however, need to hand in a business plan—mainly to avoid non-startup companies leaching off …

The Office Cut

< 1 Minute Read.

Today I looked at some offices for Vhite Rabbit, as we are looking to rent one as of next month.

For me, having an own office marks the cut to being self-employed. The amount of identity change I had from founding Vhite Rabbit and seeing the office …

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