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VRIDE

< 1 Minute Read.

For those who follow what I do on twitter, you will have noticed, that I created the magnum-vr-ui quite a while ago. That basically got the Magnum::Ui library into VR with the Oculus Rift—because I had integrated that into Magnum back in 2015—and Leap …

Printf bit me

< 1 Minute Read.

Working on an Unreal Engine 4 project, I had a strage issue with their FString::Printf(format, args...) function (which is basically just calling _vsntprintf).

The final issue was that I was trying to build a SQL query along the lines of INSERT INTO Table(a, b …

Porting Point Light Shadows to WebGL2

~ 1 Minute Read.

I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.

During this process the point light shadows that we created for VR Toyroom back then didn’t quite make it, they required geometry shaders and rendering …

Why Not Just Do It

~ 2 Minute Read.

Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actually do it? Like pushing a finished game onto an online store?

Why not do it …

UE4 Automation Testing

9 minute read.

Have you ever had a feature in an Unreal Engine game that you had to come back to again and again, because it was a nest of bugs? This gives you this uneasy feeling of that part being unstable, not really done yet, you can never relax… right?

What if …

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