My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they can be displayed to the screen easily.
Calling the nodes drawing procedures is handled by the graphics …
Yeah, sure, this guy can’t even do such a simple thing as normalizing vectors?
No***,*** the math was not the problem, trust me ;)
I kept getting a vector with 2 nan components. Sadly I spent about 3 hours looking for the problem, thinking this could not be possible, until …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a basic structure though) using Allegro 5.
This turned out to be a …
I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the application.
I am making this demo-game for vsge2D: “Blue Moon”, a project I have …