Showing only posts by Jonathan Hale. Show all posts.

2D Game Engine

*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.

I never actually had a good structure in any of my game projects. This eventually led to chaotic code …

Some updates on Zombiehunt

I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.

Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P

Since my project is more than four …

Destruction!

Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.

Now explosions at least destroy destructible blocks (the wooden boxes):

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Next thing I have in mind is getting the Explosions to kill the player ;)

This …

Answer...

jfrangou:

squareys:

I was very busy creating a Minecraft mod in the last two days. Here are some pictures… […]

Awesome, more awesome if the cannons actually work :P

Thank you!… and it does actually work. As you can see in the second picture, the cannons shoot Ghast-fireballs-similar entities that are …

Posted on in tumblr. updated archived Tags: modding.

I created a Minecraft Mod...

I was very busy creating a Minecraft mod in the last two days. Here are some pictures…

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[Of course, the cannons actually work… They shoot modified Ghast-fireballs, as you can see in this picture: ]

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[inside of the ship: ]

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This post was imported from tumblr.

Posted on in tumblr. updated archived Tags: modding, java.

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