Showing only posts by Jonathan Hale. Show all posts.

Live to learn

Just spent a whole hour on a stupid problem:

//... (Storeable is an interface)

          HashMap<String, Class<? extends Storeable>> types = new HashMap<String, Class<? extends Storeable>>();

          //... (object is an instance of a class that implements Storeable)

          types.add(object.getTag(), object.getClass());

          //...

Thought it was a problem with the Generics, but …

Posted on in tumblr. updated archived Tags: java, derp.

EpicRay

You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would I want to recreate that? RGM is rather limited, I believe Raycasting has …

Guess

Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)

image0

Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on, who knows :)

image1

image2

I’ll keep you updated ;)

This post was imported from …

Posted on in tumblr. updated archived Tags: java, rendering.

About my last post

Now, you might remember (or not, since it has been quite a while since I posted) that I had a few projects running - The PI Mineshooter thingy, sadly abandoned, the Zombiehunt game, still there somewhere, VSGE, still there together with Zombiehunt - all in C++.

Now here I come posting a …

Posted on in tumblr. updated archived Tags: c++, java.

Drawing Order

I really want to implement drawing order in my node based graphics engine in vsge.

Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent and a children list. This means that each node handles drawing of the children, so the graphics engine …

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