Showing only posts by Jonathan Hale. Show all posts.

Finished my first Project!!

Wow! Three Years ago I started making a little game for a friend of mine who teaches playing the flute.

It was supposed to be a game with which her students would learn reading notes. And now I made it that. It also has an online high score list so …

Online Highscores...

I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.

I mainly followed a tutorial at Codeschleuder (If link is broken, this online programmers magazin has probably gone offline :’( [They said it would be in the end of 2011…]) It is in …

Rendering Text!

I somehow feel happy about finally being able to render Text ;)

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I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)

This post was imported from tumblr.

World optimization (lvl 1): Bugs

Okay, here are a few bugs in order of appearance:image0

It wouldn’t bother if you could only look at the world from above, but… imagine a mountain looking like this! (I also like how you can see the different layers of block types ;) )

image1

(You can see exactly how high …

"Notenspiel" got an Update!

Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:

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Next thing I am going to do here is implementing an …

World optimization: level one

One of my last posts was about back face culling. This was because of my performance problem while trying to render 130 000 blocks smoothly. I also said I was going to optimize the world data a little bit before applying shaders (I didn’t know I was already using …

Now using Ubuntu!

After getting the X-th virus on my computer (with Windows XP Professional), I decided to start using Ubuntu 11.04. I like it pretty much, although I’m still a bit irritated by the sudo-stuff.

I spent a lot of time trying to figure out how to install my C …

back-face culling

I recently found a tutorial on back-face culling. It means telling OpenGL not to draw invisible faces (faces on the back side ;) ) of a mesh, which does speed up the rendering a lot.

I was looking for something like this after I increased the height of the world in Mineshooter …

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