I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.
I mainly followed a tutorial at Codeschleuder (If link is broken, this online programmers magazin has probably gone offline :’( [They said it would be in the end of 2011…]) It is in …
I somehow feel happy about finally being able to render Text ;)

I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
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Okay, here are a few bugs in order of appearance:
It wouldn’t bother if you could only look at the world from above, but… imagine a mountain looking like this! (I also like how you can see the different layers of block types ;) )

(You can see exactly how high …
Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:

Next thing I am going to do here is implementing an …
After getting the X-th virus on my computer (with Windows XP Professional), I decided to start using Ubuntu 11.04. I like it pretty much, although I’m still a bit irritated by the sudo-stuff.
I spent a lot of time trying to figure out how to install my C …
I recently found a tutorial on back-face culling. It means telling
OpenGL not to draw invisible faces (faces on the back side ;) ) of a
mesh, which does speed up the rendering a lot.
I was looking for something like this after I increased the height of
the world in Mineshooter …