Showing only posts by Jonathan Hale. Show all posts.

Releasing Zombiehunt (v 0.7) soon!

Latest changes in Zombiehunt:

  • “Mutated Zombie” graphics were redone (by Burning Peanut)
  • “Normal Zombie” got a Walk-Cycle (also by Burning Peanut)
  • The scene gets darker the longer the player survives (In the end only a few spots are lit, this makes the game a bit more interesting).
  • Color depth set …

Pyromania - Bombs

After a rather long break from programming (did a lot with Blender the past month) and also a break from posting on this blog I am now back with a little update on Pyromania. Although it was possible to set Bombs before, they usually weren’t placed correctly (Had to …

- Pyromania -

I decided to call my Bomberman “clone” *Pyromania*.

I added Bombs btw, but they only create explosions that don’t do anything (just a little bit of space in the RAM). Also, they seem to explode as soon as you drop them (Bomb dissapears).

Going to continue work tomorrow :)

This …

A Bomberman Clone?

I just found a project I started working on before I started this Blog. It’s a clone (or at least pretty similar ;) ) of the widely known Bomberman. I will, of course, rename my project as soon as I found a good name for it.

I had the maps being …

Zombiehunt Controlls

Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.

Here is a screenshot of the controlls menue:

image0

The menue background btw was created by `Burning Peanuts <http://burningpeanut.blogspot.com/>`__ (artist …

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