Perfectionism and a Blog a Day

< 2 Minute Read.

It has now been almost exactly a month since I launched the new website, yay! Devoid of any new content apart from the announcement, it is now back to eagerly catching dust.

For most of what I can remember, I have always been a perfectionist. I want …

UE4 Coding: Speeding up Compilation

There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.

Posted on in misc. Tags: ue4, c++.

UE4 Coding: Decoupling for Better Code

In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and reusable. This blog post summarizes what I and my fellow developers have learnt as I finally feel confident with my understanding.

Posted on in misc. Tags: ue4, c++.

Blendfile: Get String IDProperty

So, this took me while to figure out, so I want to share it. blendfile.py is a one-file module in blender/2.7x/addons/io_blend_utils/blend/ for reading and writing blend files. This can be especially useful if you require only one or two properties of the file: Now …

Posted on in misc. updated archived Tags: blender, python.

Vhite Rabbit

Hello everybody!

Once again it has been ages since by last post. Literally.

Two posts ago, I posted about Vhite Rabbit. And here again, some shameless promotion!

I am working on a in house game engine and a demo for it. Everything virtual reality. I have a small team of …

« newer articles | page 15 | older articles »