Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.
Here is a screenshot of the controlls menue:

The menue background btw was created by `Burning Peanuts <http://burningpeanut.blogspot.com/>`__ (artist …
I started to continue developing Zombiehunt just now and fixed a few Key-Input-Bugs in the menue of Zombiehunt. This is what the menue looks like now [I do have a graphic-designer working on the background, but it isn’t finished yet ;)]…

And under options you can see the following:

This …
I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.
I mainly followed a tutorial at Codeschleuder (If link is broken, this online programmers magazin has probably gone offline :’( [They said it would be in the end of 2011…]) It is in …
I somehow feel happy about finally being able to render Text ;)

I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
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Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:

Next thing I am going to do here is implementing an …
Okay, here is some code for mouselook with SDL…
struct {
int x, y;
//In this case: the position where the mouse is held at
bool trap; //flag for holding mouse at one place
} mouse;
void MouseMotion(){
/* Set x and y to the current mouse position */
int x, y;
SDL_GetMouseState(&x …