Showing only posts tagged c++. Show all posts.

A Bomberman Clone?

I just found a project I started working on before I started this Blog. It’s a clone (or at least pretty similar ;) ) of the widely known Bomberman. I will, of course, rename my project as soon as I found a good name for it.

I had the maps being …

Zombiehunt Controlls

Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.

Here is a screenshot of the controlls menue:

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The menue background btw was created by `Burning Peanuts <http://burningpeanut.blogspot.com/>`__ (artist …

Fixed some menue bugs in Zombiehunt...

I started to continue developing Zombiehunt just now and fixed a few Key-Input-Bugs in the menue of Zombiehunt. This is what the menue looks like now [I do have a graphic-designer working on the background, but it isn’t finished yet ;)]…

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And under options you can see the following:

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This …

Finished my first Project!!

Wow! Three Years ago I started making a little game for a friend of mine who teaches playing the flute.

It was supposed to be a game with which her students would learn reading notes. And now I made it that. It also has an online high score list so …

Online Highscores...

I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.

I mainly followed a tutorial at Codeschleuder (If link is broken, this online programmers magazin has probably gone offline :’( [They said it would be in the end of 2011…]) It is in …

Rendering Text!

I somehow feel happy about finally being able to render Text ;)

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I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)

This post was imported from tumblr.

"Notenspiel" got an Update!

Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:

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Next thing I am going to do here is implementing an …

Mouselook and SDL - Code

Okay, here is some code for mouselook with SDL

struct {
              int x, y;
              //In this case: the position where the mouse is held at
              bool trap; //flag for holding mouse at one place
          } mouse;

          void MouseMotion(){
              /* Set x and y to the current mouse position */
              int x, y;
              SDL_GetMouseState(&x …
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