Showing only posts tagged c++. Show all posts.

Problems and more Problems

So Allegro 4.3 doesn’t work. Apparently it has something to do with me having updated MinGW to 4.6.2 and having to recompile all my libraries and therefor all their dependencies and in the end noticing I wouldn’t be able to compile the MiniDirectX SDK needed …

2D Game Engine

*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.

I never actually had a good structure in any of my game projects. This eventually led to chaotic code …

Some updates on Zombiehunt

I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.

Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P

Since my project is more than four …

Destruction!

Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.

Now explosions at least destroy destructible blocks (the wooden boxes):

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Next thing I have in mind is getting the Explosions to kill the player ;)

This …

Releasing Zombiehunt (v 0.7) soon!

Latest changes in Zombiehunt:

  • “Mutated Zombie” graphics were redone (by Burning Peanut)
  • “Normal Zombie” got a Walk-Cycle (also by Burning Peanut)
  • The scene gets darker the longer the player survives (In the end only a few spots are lit, this makes the game a bit more interesting).
  • Color depth set …

Pyromania - Bombs

After a rather long break from programming (did a lot with Blender the past month) and also a break from posting on this blog I am now back with a little update on Pyromania. Although it was possible to set Bombs before, they usually weren’t placed correctly (Had to …

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