Showing only posts by Jonathan Hale. Show all posts.

Epic Ray Floor Rendering

I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now :)

EpicRay now supports floor and ceiling color rendering (no textures just of …

Happy Birthday, Blog!

Today my Blog turned 2!

I’m working on a Lego Parkour II Animation by the way, so expect some content for this week ;)

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Ninjarun Animations

After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.

I now have a run, takeoff/jump, fall and die animation which look rather neat!

I will be able to show you some time …

Epic Ray, Yay!

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EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features are built onto it.

What EpicRay has now what my engine didn’t have before is player movement. No …

Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

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