Showing only posts by Jonathan Hale. Show all posts.

Ninjarun Animations

After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.

I now have a run, takeoff/jump, fall and die animation which look rather neat!

I will be able to show you some time …

Epic Ray, Yay!

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EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features are built onto it.

What EpicRay has now what my engine didn’t have before is player movement. No …

Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

This post …

Photo post 2

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I have been creating a Lego Minifig + Rig in Blender recently.

Working time

Modelling: ~4 hrs

Rigging: ~5 hrs

Weight Painting Legs: ~4 hrs

Weight Painting Other: ~ 1 hr

Total: ~14 hrs

Motivation

You may remember the Lego Parkour Animation I uploaded to youtube quite a white ago (January 2012 …

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