VR Escape Room: Rendering
~ 4 Minute Read.
This is the third post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 4 Minute Read.
This is the third post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 4:30 Minute Read.
This is the second post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 6 Minute Read.
Today I had my final presentation of a virtual reality escape room project I did at the University of Konstanz. Together with Daniel Bogenrieder and Roxanne Low, we built this project in the Unity Engine, using a variety of technology: Leap Motion, the HTC Vive Pro, redirected …
~ 1 Minute Read.
One of the most requested changes for WebVR Pong was transparent paddles. While I argued for a while that having to guess where the ball is adds to the game’s difficulty, I quickly gave in, especially with Florian pushing for it as well.
And they were …
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK Integration, a wrapper around the Oculus Desktop SDK to make rendering for the Oculus Rift easier with Magnum.
I …
~ 2 Minute Read.
I was confronted with an interesting situation recently: since I show around WebVR Pong everywhere, I brought a Gear VR along with me to a dinner to show my father and brothers.
While I am totally used to wearing some VR headset anywhere, my father seemed rather …
~ 5 Minute Read.
With WebVR Pong I ventured into an unfinished web API and since I had never gotten in touch with javascript much, I had to learn a couple of things that may be natural to the webdevs amongst you.
Note that I come from a WebVR use case …
~ 1 Minute Read.
Two blog posts ago I mentioned a WebVR game we were making for the Virtuleap WebXR Competition at Vhite Rabbit.
“WebVR Pong” is a multiplayer game we wrote in C++ with the Magnum Graphics Middleware and compiled it to web assembly using Emscripten. Like the name suggests …