Showing only posts tagged 2d. Show all posts.

Switching to Allegro 5

Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a basic structure though) using Allegro 5.

This turned out to be a …

Random Crashes? Possible Solution...

I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the application.

I am making this demo-game for vsge2D: “Blue Moon”, a project I have …

Copying Pointers does not do the job.

When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create a copy-constructor and create a new instance as a copy of that.

So what’s the …

2D Game Engine

*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.

I never actually had a good structure in any of my game projects. This eventually led to chaotic code …

Some updates on Zombiehunt

I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.

Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P

Since my project is more than four …

Destruction!

Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.

Now explosions at least destroy destructible blocks (the wooden boxes):

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Next thing I have in mind is getting the Explosions to kill the player ;)

This …

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