VR Escape Room: Rendering
~ 4 Minute Read.
This is the third post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 4 Minute Read.
This is the third post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 4:30 Minute Read.
This is the second post in a series about the virtual reality escape room project I did together with Daniel Bogenrieder and Roxanne Low at the University of Konstanz.
~ 6 Minute Read.
Today I had my final presentation of a virtual reality escape room project I did at the University of Konstanz. Together with Daniel Bogenrieder and Roxanne Low, we built this project in the Unity Engine, using a variety of technology: Leap Motion, the HTC Vive Pro, redirected …
< 1 Minute Read.
In the previous post I wrote about how you behave differently around people “above your level”, i.e. the people you look up to.
One of the things that helps me get them “on my level” from my perspective is realizing that most of these people had …
~ 2 Minute Read.
You know how you sometimes meet people who are just “on the same level” as you are? Today I had a super interesting conversation with a collegue of mine and it turned out she has pretty much the same mindset as I have. [1] Additionally she brought …
~ 3 Minute Read.
At Vhite Rabbit I’ve been using Magnum to build Emscripten based web projects for quite a while. Since the Oculus Rift constrains me to Windows for development and sometimes things are hard to set up there, I hereby share the way to compile Magnum with Emscripten …
~ 1 Minute Read.
One of the most requested changes for WebVR Pong was transparent paddles. While I argued for a while that having to guess where the ball is adds to the game’s difficulty, I quickly gave in, especially with Florian pushing for it as well.
And they were …
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK Integration, a wrapper around the Oculus Desktop SDK to make rendering for the Oculus Rift easier with Magnum.
I …