Problems and more Problems

So Allegro 4.3 doesn’t work. Apparently it has something to do with me having updated MinGW to 4.6.2 and having to recompile all my libraries and therefor all their dependencies and in the end noticing I wouldn’t be able to compile the MiniDirectX SDK needed …

2D Game Engine

*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.

I never actually had a good structure in any of my game projects. This eventually led to chaotic code …

Some updates on Zombiehunt

I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.

Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P

Since my project is more than four …

Destruction!

Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.

Now explosions at least destroy destructible blocks (the wooden boxes):

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Next thing I have in mind is getting the Explosions to kill the player ;)

This …

Answer...

jfrangou:

squareys:

I was very busy creating a Minecraft mod in the last two days. Here are some pictures… […]

Awesome, more awesome if the cannons actually work :P

Thank you!… and it does actually work. As you can see in the second picture, the cannons shoot Ghast-fireballs-similar entities that are …

Posted on in tumblr. updated archived Tags: modding.

I created a Minecraft Mod...

I was very busy creating a Minecraft mod in the last two days. Here are some pictures…

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[Of course, the cannons actually work… They shoot modified Ghast-fireballs, as you can see in this picture: ]

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[inside of the ship: ]

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This post was imported from tumblr.

Posted on in tumblr. updated archived Tags: modding, java.

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