I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2.0, which basically means you have to do everything yourself (Doesn …
Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repository (except for the LaTeX code which is already up there, but that doesn’t count …
I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.
I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed …
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff recently, I am going to refresh that, and then code a little 3D Engine for …
Okay, yesterday I got the PDK installed properly and actually managed to get the device connected. Sadly, the simple sample wouldn’t compile for device though.
Today I found out that I got the newest Version of this codesourcery toolchain, but an older one was recommended by the Palm PDK …
Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?
First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and free of cost :P). And of those there are …