Showing only posts tagged c++. Show all posts.

You find that these functions are slow. That's normal.

From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv

I am sorry, Oculus. But I’m not going to use you SDK Rendering and will invest another 30-60 hrs trying to replicate the ovr distortion myself.

Oculus SDK OpenGL Rendering saves most states of gl twice every frame. I didn’t …

Quick Tip #1

In C++, compiling with MinGW-gcc:

When including headers from within a namespace, gcc output goes wild.

Don’t.

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Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

This post …

I did it.

Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.

Since I haven’t been doing a lot of GL stuff recently, I am going to refresh that, and then code a little 3D Engine for …

Why WebOS?

Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?

First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and free of cost :P). And of those there are …

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