Zombiehunt
A 2D action/arcade game inspired by a minigame in a LEGO Island Gameboy game. Zombies come at you on four lanes and you shoot them before they reach you — with combos, highscores, a settings menu and two types of zombies.
Originally written in C++ with the Allegro library, assets by Falk Ridder. The version below is a faithful rebuild: the gameplay simulation is the original C++ logic compiled to WebAssembly, while the browser does rendering (WebGL2), sound (WebAudio), input and menus. The art and the pixel fonts are the originals, unpacked straight from the Allegro datafiles.
Click the game once to give it keyboard focus.
| Action | Keys |
|---|---|
| Change lane | Up / Down arrows (or W / S) |
| Shoot | Enter / Left arrow / Click |
| Reload | Space / R (costs 10 points) |
| Pause | Esc |
You start with 5 bullets, so reload wisely — every reload costs points. Chain kills for combo bonuses. Highscores are stored locally in your browser.