Showing only posts tagged glsl. Show all posts.

What I seem to like most about shader programming

You can’t imagine how glsl shader programming makes me happy.

I guess the think I like about it is, that you change something and *bling* changes appear on screen! I’m a really visual guy, I have an artist side. And recently I have been doing a lot of …

GLSL and GLES

I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.

I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed …

World optimization: level one

One of my last posts was about back face culling. This was because of my performance problem while trying to render 130 000 blocks smoothly. I also said I was going to optimize the world data a little bit before applying shaders (I didn’t know I was already using …