Showing only posts tagged android. Show all posts.

Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

This post …

GLSL and GLES

I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.

I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed …